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Parts

Overview

A part is one physical piece of a project item, such as a drawer front, side panel, cabinet back, shelf, lid, or bottom panel.

Parts usually inherit their basic size, position, thickness, and finger joint settings from the project item. This keeps the item consistent and makes it easier to resize or adjust the overall design.

You can still customize parts individually when one piece needs to behave differently. For example, a drawer front might need an overhang, a cabinet back might use thinner material, a lid might need rounded corners, or a side panel might need screw holes.

Part settings can also affect how each piece appears in the 2D cutting layout, including rotation, flipping, spacing, and other export-related options.

Part Settings Summary

Position

Position controls where the part sits in 3D space. When you create a new project, the generated parts are already positioned to form the starting shape, such as a cube or box. You usually only need to adjust position when customizing the assembly.

Rotation

Rotation lets you tilt or turn a part on the X, Y, and Z axes. A little rotation can help with visualization; a lot may make something impossible to cut or assemble—but it might still look interesting.

Dimensions

Parts inherit their initial size from the project item, but you can override one or both dimensions when a specific part needs to be larger, smaller, or shaped differently from the default.

Fingers

Parts also inherit finger settings from the project item. Use the part-level finger settings when one part needs different finger sizes, counts, styles, divider behavior, or intersection handling.

Corners

Corners control the corner radius of the part. Use this when you want rounded corners, softened edges, or a little visual flair.

Edges

Edges let you extend or retract a part from one or more sides. Unlike changing dimensions, edge adjustments do not move the part center; they push or pull individual edges.

Action

Action controls how a part participates in intersections with other parts—or whether it does at all. These settings affect the bounding boxes used to calculate intersections. Math happens here.

Animation

Animation lets you move the part as part of the 3D visualization. This is useful for showing how a panel, lid, drawer face, or other part might move or separate from the assembly.

Layout

Layout controls how the part appears in the 2D cutting layout, including rotation, mirroring, and screw holes for easier assembly.